Plan your six core attributes from jewelry, food / buffs, and armor / SEAs, and see how
diminishing returns reshape them. Past the soft cap of 250, each point is worth less β
effective = (750 Γ total) Γ· (500 + total). Stacking one stat sky-high is wasteful; spreading points keeps them near 1:1.
Your SEA/armor numbers can auto-import from the Order Form, or you can enter them by hand.
Adapted from Fez's Attribute/SEA Calculator (SWG Restoration).
βΎStep 1 Jewelry pick an attribute, enter the amount it adds
βΎStep 2 Familiar Β· Backpack Β· Heroic Β· Buffs one selection each β only core-stat buffs feed the totals
Buff Items one active per group (shared cooldown)
Health sources (HP)
βΎStep 3 Food / Stims / Buffs name each slot to track it; only the 6 core attributes feed the totals
Consumables check what you're running β only core-attribute foods feed totals
Custom food / buff anything not listed above
βΎStep 4 Armor / SEAs
βΎTotal & Effective Attributes Total = what your character sheet shows (press C). Effective = after diminishing returns.