BLUESHIFT
Attribute / SEA Planner
Plan your six core attributes from jewelry, food / buffs, and armor / SEAs, and see how diminishing returns reshape them. Past the soft cap of 250, each point is worth less β€” effective = (750 Γ— total) Γ· (500 + total). Stacking one stat sky-high is wasteful; spreading points keeps them near 1:1. Your SEA/armor numbers can auto-import from the Order Form, or you can enter them by hand. Adapted from Fez's Attribute/SEA Calculator (SWG Restoration).
β–ΎStep 1 Jewelry pick an attribute, enter the amount it adds
β–ΎStep 2 Familiar Β· Backpack Β· Heroic Β· Buffs one selection each β€” only core-stat buffs feed the totals
Buff Items one active per group (shared cooldown)
Health sources (HP)
β–ΎStep 3 Food / Stims / Buffs name each slot to track it; only the 6 core attributes feed the totals
Consumables check what you're running β€” only core-attribute foods feed totals
Custom food / buff anything not listed above
β–ΎStep 4 Armor / SEAs
β–ΎTotal & Effective Attributes Total = what your character sheet shows (press C). Effective = after diminishing returns.
Attribute Non-SEA SEA Total Effective Goal & SEA headroom
β–Ά References & Goals
Diminishing Returns (total β†’ effective)
Ballpark End-Game Goals
*Melee vs Ranged high/low depends on build.
Common Food / Buff Reference
FoodAttributeAmount